Betting Rules and Regulations
Some Events, and Markets have different rules, and these are listed below in the Specific Event/Market Betting Rules for each specific Event or Market/bet type in this Website. The following are the general rules of betting applicable to all Events and Markets/bet types, full compliance is mandatory. Where applicable, provisions and definitions set out in the Terms and Conditions published in the Company’s Website shall apply to these Betting Rules and Regulations.
General
1. All Betting Information supplied by the Company is done so in good faith. However, the Company cannot accept liability for any errors or omissions in respect to dates, times, venues, competitors, odds, results, statistics, jersey (displayed at Live Streaming) or other Betting Information. The Company reserves the right to correct any obvious errors and shall take all reasonable steps to ensure that Markets, which are defined as different Bet Types offered on a certain sporting event, are administered with integrity and transparency. Company reserve the right to make the final decision.
2. If an Event, which is defined as organized sports match or event between two teams or between individuals, begins before the scheduled time then only bets placed before the start of the Event (excluding specified live betting) will be considered valid. If a Market is not closed or suspended at the correct time, then the Company reserves the right to void all bets placed after the actual start time (excluding specified live betting).
3. In the event of any inconsistency between the translation of different languages used for the events or teams on the Website, company reserves the right to make the final decision.
4. always, it is the customer's responsibility to be aware about the match score and all relevant match information and it is advised that the customer verify match status before placing a bet.
5. The Company reserves the right to amend these Rules at any time for any reason(s). Any such revision will be binding and effective immediately upon posting in the Website.
6. The customer acknowledges that the current score, time elapsed and other data provided on the site, while coming from a "live" feed provided by a third party is subject to a time delay and/or may be inaccurate, and that any bet placed based on this data is entirely at the customer's own risk. The Company provides this data as-is with no warranty as to the accuracy, completeness or timeliness of such data and accepts no responsibility for any loss (direct or indirect) suffered by the customer as a result of his reliance on it.
7. The Company, in its sole and absolute discretion, reserves the right to cancel or declare a bet void or suspend a customer without prior notification, under any of the following circumstances:
7.1. The bet details are incomplete or erroneous;
7.2. The bet placed is in excess of the limits allowed by the rules;
7.3. The bet has been placed in contravention of the rules;
7.4. Human errors in typing or transmission resulting to the use of an incorrect gaming data or odds;
7.5. When there appears to be an abnormal or irregular use of the gaming platform or there appears to have an excessively high number of losses or winnings.
8. The Company reserves the right to suspend a game or specific product to correct any obvious errors, maintain integrity and fairness of the said game.
9. Once a bet is confirmed by the Company, the bet can no longer be amended or cancelled by the customer.
10. If a customer has any doubt or suspects that something is wrong in the system, the customer is advised to stop playing and coordinate with the Company’s customer support department. If the customer continues to play, he accepts responsibility for the outcome of his bets and the Company has the sole discretion whether to address the issue.
11. Where a live match or game begins and bets were made while the event is in running and if for any reason the stream is disconnected, regardless of the cause of such disconnection, or the stream freezes or crashes, any and all bets taken will still stand and be settled when the event has been completed and when the result is known. This general rule shall not apply in cases where a game or a product has a specific rule on disconnection in which case, the specific rule shall apply, and the result based on the specific rule shall be binding upon the customer.
12. The Company reserves the right to suspend and/or close a customer's account at any time if it is believed that the customer violated any of the applicable rules and regulations or cheated, hacked, attacked, manipulated or damaged the normal betting procedure or if the customer is engaged in money laundering or other illegal activities or is below the legal age required to engage in gambling in his jurisdiction or actual location. Once the account of the customer is closed for the said reason, all winnings and/or payout including the balance in the customer’s account shall be forfeited.
13. The Company reserves the right to set maximum number of pay-outs for its existing products and products to be offered.
14. The Company reserves the right to withhold payment if it has evidence that the prices or the pool has been manipulated or where a race, event or match has been rigged. Evidence of the above may be based on the size, volume or pattern of bets placed across any or all our betting channels. If there is any dispute over the interpretation of these rules, the Company's interpretation shall prevail.
15. The Company reserves the right to void and cancel all bets that are involved with illegal betting activities.
16. The Company reserves the right to refuse customers to enter the games or kick customers from the games.
17. The software is provided ‘as is’ without any warranties, conditions, undertakings or representations, express or implied, statutory or otherwise on the part of the Company. The Company does not warrant the merchantability, quality, fitness for a particular purpose, that the software will meet the customer’s requirements and that the software is non-infringing.
18. While the Company undertakes that it will act with reasonable care, the Company makes no warranties that the software will be error free or uninterrupted or that any defects in the software will be corrected or that the software or the servers are virus-free.
19. The Company is not liable for all costs, expenses, losses or claims arising from or resulting from communications or system error in connection with the settlement of accounts. The Company reserves the right to take any appropriate action to correct such errors including the removal of all relevant games from the software.
20. In placing bets and using the software, the customer acknowledges that the Company has no control as to how the customer will use the software. Moreover, the customer places his bets and use the software in his own risk and the Company shall not be liable for any direct, indirect, consequential, incidental or special damage or loss of any kind.
21. The customer is prohibited to disclose any confidential information belonging to the Company or the software provider which may be included in the software.
22. In order to play the games and place bets, the customer is granted a personal, non-exclusive, non-transferable right to use the software.
23. The customer is prohibited to:
23.1.Install or load the software onto a server of another device or take steps to make the software available online to any other person;
223.2.Sub-license, assign, lease, loan, transfer, copy or distribute copies of the software;
223.3.Decode, reverse engineer, disassemble, translate, decompile, modify, create derivative works based on the software, any part of it or any copy, adaptation transcription or merged portion of the software, convert the software or any part of it or make any attempt to discover the source code of the Software;
223.4.Remove any copyright, proprietary or similar notices from the software provider; and
223.5.Enter, access or attempt to enter or access or otherwise bypass the Company’s security system or interfere in any way with the software, games and the website.
24. The use of the software does not give the customer ownership of any intellectual property rights in the software.
25. These general rules shall only apply in the absence of any rule applicable for a specific game or product.
Abandonments and Postponements
1. If an Event does not begin on the scheduled start date and is not completed within the originally scheduled completion date prescribed in the specific sports rules, then all bets will be void, except for those on Markets that have been unconditionally determined.
2. If an Event starts but is later abandoned and is not completed within the originally scheduled completion date prescribed in the specific sports rules, then all bets will be void, except for those on Markets that have been unconditionally determined.
3. If an Event is not completed within the originally scheduled completion time prescribed in the specific sports rules thus an official result is declared or a result is declared by the particular Event's relevant governing body, the Company reserves the right to consider the match officially valid. The Company's decision is final and binding in this regard.
Change of Venue
1. Unless otherwise stated, if a match is scheduled to be played on neutral ground but is played on non-neutral ground or vice versa, all bets will still be considered valid. In the event of a change of venue where the home team plays away or vice versa, all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.
2. For all non-team Events, if the scheduled venue is changed after the Market has been opened, then all bets will still be considered valid.
Periods of Time
1. The posted duration of an Event is for reference purposes only. Bets will be valid despite the change in scheduled duration.
2. Any incident during injury or stoppage time that is played, is deemed to have occurred at the end of regular time, e.g. a goal scored in first half injury time of a soccer match is deemed to have been scored in 45 minutes.
Results
1. Where relevant, podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the results. If there is no podium ceremony, results will be determined in accordance with the official result of the relevant governing body at the time of the Market settlement, regardless of any subsequent disqualification or amendment to the results. If no official result is available, then the result will be determined with reference to the available evidence known at the time of Market settlement.
2. Markets are generally settled shortly after the conclusion of an Event. Purely as a customer service, some Markets may be settled before the official result is declared. The Company reserves the right to reverse settlement in the Event of a Market being settled in error.
3. In the Event of uncertainty over any result then the Company reserves the right to suspend settlement of any Market.
4. Except for non-existent matches, the Company will not void, or refund settled bets due to any amendments or changes to the results, team names, or any other match details made 72 hours after the Event start time or for bets that have already been settled.
5. Where there is a conflict between the official results and the results posted on the results section of the Company's Website, the conflict shall be resolved by reference to the Company's video recording of the Event to determine the correct result. However, if no such video recording is available, then the correct result shall be determined in accordance with the result of the Event’s relevant governing body as published in its official website. If the official website is unable to provide the result or official website's posted result is manifestly wrong, then the Company reserves the right to make decisions/ amendments to determine the result. The Company's decision is final and binding in this regard.
6. The winner of an Event is determined at the conclusion of the Event for purposes of determining the winning bets regardless of the subsequent reversal of decisions or the result of any protest or appeal.
Auto Timer Acceptance
1. For certain events as may be determined by the Company, a customer may place a bet using the Timer Acceptance feature by selecting the "Timer Accept" button on the menu. Each bet placed using timer acceptance will have its own countdown timer, the duration of which will be at the sole and exclusive determination of the Company.
2. If any of the disruptions mentioned in this Section happen before the countdown timer ends, all bets placed using Timer Acceptance are immediately void;
2.1. If there appears to be a possible red card or a red card is given;
2.2. If there is a possible penalty or a penalty is given;
2.3. If there appears to be a possible goal or a goal is scored by any team;
2.4. Fortuitous events including, but not limited to, failure in any equipment or telecommunication that prevents the correct placing, accepting, recording or notification of bets, delays or interruptions in operation or transmission, communication lines failure.
3. In using the Timer Acceptance feature, the customer acknowledges that the current score, time elapsed and other data provided on this site, while coming from a "live" feed provided by a third party is subject to a time delay and/or may be inaccurate, and that any bet placed based on this data is entirely at the customer's own risk. The Company provides this data and accepts no responsibility for any loss (direct or indirect) suffered by the customer as a result of his reliance on it.
Mix Parlay Maximum Payout
1. The maximum payout limit for any Mix Parlay bet are as follows:
Soccer: MYR 300,000
NBA Basketball: MYR 200,000
Tennis: MYR 100,000
Other Sports: MYR 50,000
If a Mix Parlay bet has been placed which involves sports with different maximum payout limits, then the lowest maximum limit will be applied.
2. All maximum payout limits also apply to any group of customers acting together, in concert, or as an organized group/syndicate and who have bet on the same combination of selections, including where placed in a series of bets, at a range of prices, over a number of days using different accounts.
3. If the Company finds any reason to believe that several bets have been placed in the manner indicated in the immediately preceding paragraph, the total payout of all those bets combined will be limited to one single maximum payout. This single maximum payout will be credited to the account of the customer who placed the first bet in the series of bets.
Definitions of Bet Tickets Status
The definitions of the status of Bet Tickets are as follows:
Waiting/Processing: Bets placed on Live Products will be considered under "Waiting"/"Processing" status pending acceptance or rejection.
Reject/Unsuccessful: Bets placed on Live Products under "Waiting"/"Processing" status that are not accepted due to the factors as set out in the betting rules for a specific event will be considered under "Reject"/"Unsuccessful" Status. Stakes of bets under "Reject"/"Unsuccessful" status will be returned.
Running: Bets placed on pre-match and in-play matches that are accepted will be under "Running" status.
Void: Bets placed which were erroneously accepted due to factors as set out in the betting rules for a specific event will be considered under ''Void'' Status. Running bets may be voided on pre-match, in-play match and even after a match is ended. Stakes of bets under "Void" status will be returned.
Refund: Accepted bets will be considered under "Refund" status if the match or matches are cancelled, postponed, interrupted or delayed. Stakes of bets under "Refund" status will be returned.
Abnormal Bet: An Accepted bet which is considered as "Abnormal Bet" will be voided. The Company reserves the right to determine what bets are "Abnormal Bet". Abnormal Bet shall be considered as void regardless of the outcome on pre-match, in-play match and even after a match is ended.
Market (Bet Type) Rules General Rules
Outright
1. Outright means betting on the winner of an Event, race or tournament.
2. Outright place means betting on competitors that fill the designated places in an Event, race or tournament. The number of places that are paid as winners will be indicated in the Market title.
3. If a competitor/player does not start an Event, race or tournament then all Outright bets on that competitor/player will be void unless otherwise stated in the specific sport betting rules.
4. If there are two or more winners, or a "Dead Heat" is declared in any Outright Market then the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
This is an example for customer inquiry on what if this ENGLISH PREMIER LEAGUE - Top Goalscorer have 2 top goalscorer, how company calculate on the payout.
The payout will be: stake/winner x (odds-1) = Payout (If top goalscorer have more than 2 person = stake/ (number of person)
For example:
ENGLISH PREMIER LEAGUE - Top Goal scorer
Dimitar Berbatov 1.40
Carlos Tevez 3.50
IF I placed bet 100 at Dimitar Berbatovwith odds 1.40.
If the top goal scorer has 2 persons.
my payout will be: = Stake 100/2 x (Odds - 1) = 20
IF I placed bet 100 at Carlos Tevez with odds 3.50
If the top goal scorer has 2 persons.
my payout will be: = Stake 100/2 x (Odds - 1) = 125
5. The term "Any Other Player" (Any Other Team etc.) refers to all competitors not named in the market.
Moneyline
1. Moneyline means betting on one competitor or team to defeat another in an Event or to be placed higher in an Event match-up. Remaining Moneyline rules are set out in the Specific Event Betting Rules.
2. The term "The Field" refers to all competitors other than the competitor named in the Moneyline match up.
Handicap (HDP), 1st Half Handicap & 2nd Half Handicap
1. Handicap means betting when one competitor or team receives a virtual head start (effectively leading by that head start before the Event begins). The winner is the competitor or team with the better score after adding the given handicap to the result. Remaining Handicap rules are set out in the Specific Event Betting Rules.
2. 1st Half Handicap means betting on the team with the better score after adding the given handicap to the result of the first half of an Event.
3. 2nd Half Handicap means betting on the team with the better score after adding the given handicap to the result of the second half of an Event.
Over/Under (OU), 1st Half Over/Under & 2nd Half Over/Under
1. Over/Under means betting that is determined by the total number of points (goals, games etc.) in the result of an Event. If the total is more than the Over/Under pre-designated line, then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
2. 1st Half Over/Under means betting that is determined by the total number of points in the result of the first half of an Event. If the total is more than the Over/Under pre- designated line, then the winning result is Over; if the total is less than the Over/Under pre- designated line then the winning result is Under.
3. 2nd Half Over/Under means betting that is determined by the total number of points in the result of the second half of an Event. If the total is more than the Over/Under pre-designated line, then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
Odd/Even (OE), 1st Half Odd/Even & 2nd Half Odd/Even
1. Odd/Even means betting that is determined by whether the total number of points (goals, games etc.) in the result of an Event is Odd or Even.
2. 1st Half Odd/Even means betting that is determined by whether the total number of points at the end of the first half of an Event is Odd or Even.
3. 2nd Half Odd/Even means betting that is determined by whether the total number of points at the end of the second half of an Event is Odd or Even.
4. 1st half bets will be void if an Event is abandoned before the end of the first half. But if an Event is abandoned after the end of the first half, all 1st half bets will be valid.
Single Team Odd/Even
1. Single Team Odd/Even means betting to predict whether the full-time score of a specific team in a match will be odd or even.
2. Any extra-time added in the match will not be counted for purposes of determining the full-time score of a specific team.
Mix Parlays
1. Mix Parlay means bets in a combination of two or more selections placed as one wager. If all selections should win then the Parlay wins and will be paid at the combined odds of the two or more selections. If one (or more) selection should fail to win then the Parlay loses. If one (or more) selections should be postponed, then the odds for that selection will revert to 1.00 odds.
2. During LIVE Mix Parlay, if any bet in the selection is REJECTED, then the Parlay will not be VALID.
3. Please refer to “Help” on the Mix Parlay betting page for further details.
4. A Trixie consists of 4 bets involving 3 selections in different events, 3 doubles and 1 treble. Any two winning selections guarantee a return. If any 2 of your selection’s wins, 1 of the double bets gives a return. If all 3 of your selection’s wins, all 3 of the doubles, and the treble give a return. If one (or more) selections should be postponed, then the odds for that selection will revert to 1.00 odds.
5. A yanked consists of 11 bets involving 4 selections in different events, 6 doubles, 4 trebles and 1 four-fold. Any two winning selections guarantee a return. If any 2 of your selection’s wins, 1 of the doubles gives a return. If any 3 selections win, 3 of the double bets and 1 of the trebles give a return. If all 4 selections win, then all 6 doubles, 4 trebles and the four-fold give a return. If one (or more) selections should be postponed, then the odds for that selection will revert to 1.00 odds.
6. A Canadian consists of 26 bets involving 5 selections in different events, 10 doubles, 10 trebles, 5 four-folds and 1 five-fold. Any two winning selections guarantee a return. If any 2 of your selection’s wins, 1 of the doubles gives a return. If any 4 selections win, 6 of the double bets, 4 trebles and the four-fold give a return. If all 5 selections win, then all 10 doubles, 10 trebles, 5 four-fold and the five-fold give a return. If one (or more) selections should be postponed, then the odds for that selection will revert to 1.00 odds.
7. A Heinz consists of 57 bets involving 6 selections in different events, 15 doubles, 20 trebles, 15 four-folds, 6 five-folds and 1 six-fold. Any two winning selections guarantee a return. If any 2 of your selection’s wins, 1 of the double bets gives a return. If any 5 selections win, then all 10 doubles, 10 trebles, 5 four-fold and the five-fold give a return. If all 6 selections win, then all 15 doubles, 20 trebles, 15 four-fold, 6 five-fold and the six-fold give a return. If one (or more) selections should be postponed, then the odds for that selection will revert to 1.00 odds.
8. A super Heinz consists of 120 bets involving 7 selections in different events, 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds and 1 seven-fold. Any two winning selections guarantee a return. If any 2 of your selection’s wins, 1 of the double bets gives a return. If any 6 selections win, then all 15 doubles, 20 trebles, 15 four-fold, 6 five-fold and the six-fold give a return. If all 7 selections win, then all 21 doubles, 35 trebles, 35 four-fold, 21 five-fold, 7 six-fold and the seven-fold give a return. If one (or more) selections should be postponed, then the odds for that selection will revert to 1.00 odds.
9. A goliath consists of 247 bets involving 8 selections in different events, 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds and 1 eight-fold. Any two winning selections guarantee a return. If any 2 of your selection’s wins, 1 of the double bets gives a return. If any 7 selections win, then all 21 doubles, 35 trebles, 35 four-fold, 21 five-fold, 7 six-fold and the seven-fold give a return. If all 8 selections win, then all 28 doubles, 56 trebles, 70 four-fold, 56 five-fold, 28 six-fold, 8 seven-fold and the eight-fold give a return. If one (or more) selections should be postponed, then the odds for that selection will revert to 1.00 odds.
10. LIVE events are not offered for selection in Trixie, Yankee, Canadian, Heinz, Super Heinz and Goliath.
11. Please refer to the " " icon on the bet menu in the Mix Parlay betting page for further details.
Specific Event Betting Rules
Soccer Rules
1. Whenever the scheduled play time of matches is different from the regular time (e.g. Special time periods of play on various tournaments, youth leagues, youth tournaments, reserve team, or friendly matches) all bets will be settled at the end of that scheduled time.
1.1. Where less than regular time is played, the Company reserves the right to either suspend the settlement or settle all bets based on the results as recorded by the Company. The decision whether to suspend or settle bets based on the results as recorded by the Company is subject to the sole and absolute discretion of the Company and the decision of the Company is binding upon the customer.
1.2. Unless non regular time matches are expressly indicated on the website prior to all soccer matches, bets taken on such matches will be considered VOID.
2. If a soccer match is postponed or is abandoned or suspended and not resumed within 12 hours from the scheduled commencement time, then the match is void (irrespective of any official decision to honor the result). The outcome of all bets on abandoned/suspended matches is at the sole discretion of the Company.
3. First Half Betting (1H) applies to first half play only. If a match is abandoned during the first half, then all bets are considered void. If a match is abandoned during the second half, then all first half bets are still valid.
4. The Company provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc.) as a service and accepts no liability whatsoever. It is the customer's responsibility to be aware of the correct information for any match.
5. Unless otherwise stated, if a match is scheduled to be played on neutral ground (but is played on non-neutral ground or vice versa) all bets considered valid.
In the event of a change of venue (home team plays away or vice versa), all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.
6. The score will be updated for Soccer live betting and Markets shown during live trading refer to the score displayed at the time the bet is placed. The timer and red card notices are given for reference purposes only.
Example:
Current Score: 1 - 0
Bet on "Team A" - 0.75 (1-0)
To win this bet, team A must win by 1 goal or more. "Current Score" must be excluded.
7. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
8. For live betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). Any actions other than the ones mentioned in this section 3.1.7, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).
9. For live betting, all pending bets will be automatically rejected as of the moment the referee ends the match in half time and/or full time.
10. For live betting but excluding the last 2 minutes of Specific 15-Minutes O/U, Specific 10-Minutes O/U and Specific 15-Minutes HDP, pending bets will be rejected when goal is scored as well as pending bets will be accepted under considered safe area when the penalty is missed.
11. For live fantasy match betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). From kick off time (00:00) of play onwards until prior to the end of regulation time (90th minute), whichever is applicable in a game, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).
12. All bets for Over/Under will be settled immediately once they are determined even before the end of full time. Instant settlement applies only to specific leagues offered by the company.
13. Bets will be void if the match is abandoned unless settlement of bets is already determined.
Basketball
1. All Full-Time markets, including Live betting, will be settled on the result including overtime, if played (unless otherwise stated).
2. If a match does not start on the scheduled start date, then all bets will be void (unless stated otherwise).
3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at least forty-three (43) minutes of an NBA match, or thirty-five (35) minutes of any other basketball match have been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
4. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.
5. Fourth Quarter results do not include any Overtime that may be played.
6. If a match is suspended or abandoned, then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed, then bets will be valid.
7. The score will not be updated for basketball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The time and scores displayed are for reference purposes only.
8. Which Team to Score the First Basket markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored, then bets are still valid.
9. Which Team to Score the Last Basket markets are settled on the team scoring the last points of a match (including overtime) or specified Half/Quarter (not including overtime). If a match is suspended or abandoned then all bets will be void, except for those on markets which have been unconditionally determined.
10. Special markets (including the number of Points, Rebounds, Assists, Three-Points, Free-Throws etc.) are valid if both players participate in the match. If one or both players do not take part in the match, then all bets are void. Results for special markets include Overtime, unless otherwise stated. All results are taken when the official result is declared at the end of the match by the governing body (NBA.com, FIBA.com etc.) and any subsequent changes to the statistics are not valid for betting purposes.
11. The Home/Away venue for NCAA matches are provided as a reference only.
12. Fantasy Basketball markets (including live markets) are pairings or combinations of teams from different matches. The matches involving both teams must tip-off on the same day, otherwise bets are considered void. The venues for Fantasy Basketball markets are strictly for reference purposes only.
13. To win most Quarters markets are settled on the team that wins the most number of quarters during a basketball match. If the result of a specific quarter is a tie, then neither team wins that quarter. Overtime is NOT included in this market. If a match is suspended or abandoned, then all bets will be void.
14. Number of Regular Season Wins markets refer to the number of wins recorded by a specific team during a season. NBA teams must play a minimum of eighty regular season games for bets to be valid.
15. Live basketball bets are accepted according to the play on court. In certain situations (e.g. a score or a foul) bets may not be accepted.
16. NBA 2K Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of points scored.
17. Virtual Basketball NBA 2K20 format will be 4 x 6 minutes per quarter length.
18. Virtual Basketball is a broadcast game. All members betting on the same match, or event will receive the same results.
19. In case of a computer, electronic or other critical malfunction that disrupts the presentation of a virtual basketball game, or event, the bets in the affected games or event will be voided and returned, except for those markets that have been unconditionally determined.
20. In case a game, or event did not start or was not completed, and the result cannot be determined, the game, or event will be voided.
American Football
1. All Full-Time markets, including Live betting, will be settled on the result including overtime (unless otherwise stated in these rules).
2. If a match does not start on the scheduled start date, then all bets will be void (unless stated otherwise).
3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time, then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
4. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.
5. Fourth Quarter results do not include any Overtime that may be played.
6. If a match is suspended or abandoned, then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed, then bets will be valid.
7. The score will be updated for American Football live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
8. Which Team to Score the First Points markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored, then bets are still valid.
9. Which Team to Score the Last Points markets are settled on the team scoring the last points of a match (including overtime). If a match is suspended or abandoned, then all bets will be void.
10. The Home/Away venue for NCAA matches are provided as a reference only.
11. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
Baseball
1. Pitcher names are strictly for reference purposes only. All baseball bets will still be considered valid regardless of the starting pitchers.
2. All Full-Time markets, including Live betting, will be settled on the result including extra innings (unless otherwise stated in these rules). In Japanese baseball a tie can be declared and, in this case, moneyline bets will be refunded.
3. If a game does not start on the scheduled start date, then all bets will be void (unless stated otherwise).
4. For baseball bets to be considered valid then the game must go 9 (nine) innings (or 8.5 innings if the home team is leading). If a game is suspended and completed on a subsequent day, then all bets (except those which have been unconditionally determined) will be considered void.
5. If a game is suspended or called in extra innings then the score will be determined after the last full inning, unless the home team scores to tie or lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
6. First 5 Innings bets are settled on the result at the end of five innings. If five innings are not completed, for whatever reason, then all bets will be considered void.
7. The score will be updated for Baseball live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
8. World Baseball Classic games can end early if a team is leading by ten or more runs after the opposing team has batted in at least seven innings, or if a team is leading by more than fifteen runs after the opposing team has batted in at least five innings. Should this happen then all bets will be considered valid.
9. International Baseball games (e.g. Olympic matches) may be called early and for bets to be valid, 6.5 innings must have been completed.
10. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
Ice Hockey
1. Full-Time markets may be offered as either "Regular Time Only" or "Including Overtime and Penalty Shootouts" or both. Clients should always refer to the market title. For matches that are decided by a penalty shoot-out then the winning team will have one goal added to their score to determine the result.
2. If a match does not start on the scheduled start date, then all bets will be void (unless stated otherwise).
3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time, then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
4. For Period betting, a period must be completed for bets to be considered valid.
5. Third period results do not include any overtime or shoot-outs that may be played.
6. Ice Hockey Live Betting is settled on the result at the end of normal time (three periods). Overtime and shoot-out results do not count.
7. The score will be updated for Ice Hockey live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
8. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
Tennis
1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based either on sets or games (please refer to market title); Over/Under and Odd/Even markets based on games (unless otherwise stated).
2. If a player does not start a tournament or match, then all bets on that player will be void.
3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
4. If a match is postponed or suspended, then all bets are still considered valid if the match is completed.
5. All bets will still be considered valid regardless of any change of venue or court surface (including moving matches from outdoor to indoor courts or vice versa).
6. If the scheduled number of sets required to win a match is changed from that originally scheduled then all bets will be void, except for those that have been unconditionally determined.
7. First Set Winner (Second, Third Set Winner etc.) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
8. Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for tennis live betting.
9. Most Aces (double Faults etc.) markets are settled according to the official match statistics. If a player should retire or is disqualified before the match is completed, then all bets will be void.
10. First Ace (Double Fault etc.) markets are settled according to the official match statistics. If the first ace (double fault etc.) market has been decided, then all bets will still be considered valid even if the match is not completed due to retirement or disqualification. If there is no ace (double fault etc.) at the time of the retirement/disqualification, then all bets will be considered void.
11. Game Winner markets refer to the winner of a specific game, e.g. Set 1 Game 1; Set 1 Game 2 etc. Should a set go to a tie-break then the market will be designated as Set 1 TB; Set 2 TB etc. Should there be a retirement/disqualification during an incomplete game then all bets will be considered void. If a game is completed by the umpire awarding a "penalty game" then all bets on that game will be considered void (though if the game is completed by a "penalty point" then all bets are still valid). If a game is suspended, then all bets are still considered valid if the game is completed.
12. Match Correct Score markets refer to the exact number of sets won by each player in a match. If a match is not completed, then all bets will be void. If the scheduled number of sets required to win a match is changed then all bets will be void.
13. Set X Correct Score markets refer to the exact number of games won by each player in a specific set. If a set is not completed, then all bets will be void. If the scheduled number of games required to win a set is changed then all bets will be void.
Badminton
1. Moneyline markets refer to the winner of the match. Match Handicap markets are based on either games or points (please refer to market title); Over/Under and Odd/Even markets are based on points (unless otherwise stated).
2. Game 1 Winner (Game 2, Game 3 etc.) refers to the result of the specified game. All bets will be considered void if the specified game is not completed.
3. Match Correct Score and Match Number of Games markets are based on games.
4. Game X Point Winner; Race & Winning Margin markets are based on points.
5. If a player does not start a tournament or match, then all bets on that player will be void.
6. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
7. If a match is postponed or suspended, then all bets are still considered valid if the match resumes before the twelve-hour expiration.
8. Badminton Live Betting is settled on the result of the match (or specified game/point). The score will not be updated for badminton live betting.
Table Tennis
1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
2. If a player does not start a tournament or match, then all bets on that player will be void.
3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
4. If a match is postponed or suspended, then all bets are still considered valid if the match resumes before the twelve-hour expiration.
5. First Set Winner (Second, Third Set Winner etc.) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
6. Table Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for table tennis live betting.
Volleyball & Beach Volleyball
1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
2. If a team does not start a tournament or match, then all bets on that team will be void.
3. If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
4. If a match is postponed or suspended, then all bets are still considered valid if the match resumes before the twelve-hour expiration.
5. First Set Winner (Second, Third Set Winner etc.) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
6. Volleyball Live Betting is settled on the result of the match (or specified set). The score will not be updated for volleyball live betting.
Field Hockey
1. All Full-Time markets, including Live betting, will be settled on the result at the end of normal time. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting).
2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3. First Half markets refer to the result of the first half. All bets will be considered void if the specified half is not completed.
4. Field Hockey Live Betting is settled on the result of the match at the end of normal time.
5. The score will be updated for Field Hockey live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
Snooker & Pool
1. Moneyline and handicap markets refer to the winner of the match. Over/Under and Odd/Even markets are based on the number of frames/racks (unless otherwise stated).
2. If a player does not start a tournament or match, then all bets on that player will be void.
3. If a match starts but is not completed then all bets are considered void, except for those on markets which have been unconditionally determined.
4. Snooker & Pool Live Betting is settled on the result of the match (or specified frame/rack). The score will not be updated for snooker and pool live betting
5. For individual frame markets Over/Under and Odd/Even markets refer to the total number of points scored in that frame.
6. Which player will pot the first red? markets refer to the player potting the first legal red ball in a match or specified frame, i.e. potting a red while not committing a foul. (Should a frame be re-racked then all bets will still be valid on the original rack.)
7. Which player races to 30 points? markets refer to which player will be the first to score thirty points in a specified frame. (Should a frame be re-racked then all bets will still be valid on the original rack.)
8. Highest break markets refer to the number of points scored in a "break" by a player or players in a specified frame, match or tournament.
9. Total number of century markets refer to the number of “breaks” of 100 points or more scored in a specific match or tournament.
Golf
1. All golf bets are settled according to the official tournament results.
2. If a player does not start a tournament or specific round, then all bets on that player will be void. If a golfer retires or is disqualified during a tournament or specified round, then all bets will be lost.
3. If a tournament or specified round is delayed or suspended, then all bets will remain valid for forty-eight hours after the scheduled finish time.
4. Outright (Tournament Winner)
4.1. "Any Other Player" or "The Field" refers to all golfers not named in the outright market.
4.2. Outright markets are settled on the tournament winner and the result of any play-off is taken into account.
4.3. If a tournament is shortened by the officials (i.e. the scheduled number of holes is not completed) then all bets are still valid if an official winner is declared. However, if there is no further play after a bet has been placed then that bet will be void. If no official winner is declared, then all bets will be considered void.
5. Tournament matchups
5.1. Tournament matchups refer to the golfer with the lowest score during a tournament (usually 72 holes). If the number of holes played is reduced from that scheduled, then bets are still valid if an official tournament result is declared.
5.2. Both golfers must tee off for bets to be valid. The golfer who completes the most holes (excluding play-offs) will be the winner. If the golfers complete the same number of holes (again excluding play-offs) then the player with the lowest score is the winner.
5.3. If a golfer withdraws or is disqualified after teeing off, then the other player is deemed the winner. However, if a player withdraws or is disqualified after the other player has already missed the cut, then the golfer playing the most holes is still declared the winner.
5.4. If both golfers withdraw or are disqualified during the same round then all bets will be void, irrespective of how many holes each player has completed.
6. Round matchups
6.1. Round match ups refer to the golfer with the lowest score over a specified 18 holes. Play-offs are not included.
6.2. Both golfers must tee off for bets to be valid. If a golfer withdraws or is disqualified after teeing off, then the other player is deemed the winner. However, if a disqualified player has already started the next round then the original scores are still valid.
7. Round Over/Under
7.1. Round Over/Under markets refer to a golfer (or golfers) score over a specified 18 holes. Play-offs are not included.
7.2. A golfer must tee off for bets to be valid. If a golfer fails to complete the specified 18 holes, then all bets are considered void.
8. Individual Hole Over/Under
8.1. Individual hole Over/Under markets refer to a golfer (or golfers) score over a specific individual hole of a specified round.
8.2. If the hole is not completed by the golfer (or golfers) then all bets will be void.
Motor Sports
1. Motor Sports include, without limitation, Formula One, Moto GP and A1GP.
2. Podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the race result. If there is no podium ceremony, then the result is declared by the relevant governing body immediately after the end of the race. Qualifying markets are based on the final qualifying positions declared by the governing body immediately after the end of qualifying.
3. If the scheduled venue is changed then all bets will be considered void.
4. If a race is postponed then all bets are still considered valid if the race is started before the forty-eight-hour expiration, otherwise all bets will be considered void. If a race starts but is not completed, then all bets will remain valid if an official result is declared. If no official result is declared, then all bets will be void.
5. A motor race is deemed to have started when the signal is given to start the warm-up lap. If a competitor is not ready to start from the grid (or pit lane) then bets on that racer will be void. If a competitor fails to start the official qualifying session, then pole position bets on that racer will be considered void.
6. In Head to Head markets both racers must start the race (or official qualifying session) for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish, then the competitor completing the most laps is deemed the winner. If the same numbers of laps are recorded for both racers then all bets will be void, unless official finishing positions are declared.
7. Fastest Lap markets are decided on the racer or team with the fastest lap time during the race.
8. Number of Classified Finishers markets are decided on the official result declared by the governing body.
9. Motor Sports Live Betting is settled on the result of the official result of the specified race.
10. Odd/Even markets are based on the final finishing positions as declared by the governing body. For example, if Driver A finishes in 1st Position then the result is odd; if Driver B finishes in 2nd Position then the result is even, etc. If a driver is not given an official classification, then bets will be considered void and will be refunded.
11. Winning Margin markets are based on the time difference (in seconds) between the selected drivers as declared by the governing body. Over means that the time difference will be greater than the handicap, while Under means that the time difference will be less than the handicap offered. Should the time difference be the same as the handicap then bets will be considered void and will be refunded.
Handball
1. All Full-Time markets, including Live betting, will be settled on the result at the end of normal time. Extra-time and penalty shoot-outs do not count for full-time markets.
2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3. Handball Live Betting is settled on the result of the match at the end of normal time.
4. The score will not be updated for handball live betting.
Water Polo
1. All Full-Time markets, including Live betting, will be settled on the result at the end of normal time (four quarters). Extra-time and shoot-outs do not count for full-time markets.
2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3. First Half markets refer to the result of the first and second quarters. All bets will be considered void if the specified half is not completed.
4. Water Polo Live Betting is settled on the result of the match at the end of normal time.
5. The score will not be updated for water-polo live betting.
Boxing
1. Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date.
2. For moneyline markets (where no draw option is offered for betting) all bets will be void if the fight result is a draw. If odds for a draw are offered as a third betting option, and the fight ends in a draw, then betting on the draw option will be paid as the winner and bets on the two boxers will be lost.
3. A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one, or both, boxers should fail to start the fight then all bets will be void. If a boxer fails to answer the bell for the start of a round, or is disqualified between rounds, the opponent is deemed to have won in the previous round.
4. All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes.
5. A knock-out (KO) win also includes a technical knock-out (TKO) or win by disqualification (DSQ). A points decision includes a technical decision (TD) and a draw includes a technical draw.
6. Over/Under betting refers to the number of rounds that take place during the fight, e.g. Under 9.5 means that the fight ends before one minute and thirty seconds of Round 9; while Over 9.5 means that the fight ends after one minute and thirty seconds of Round 9 (including a points decision).
7. UFC
7.1. UFC rules also apply to fights promoted by other mixed martial arts (MMA) organizations.
7.2. Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date.
7.3. If a fight ends in a draw, then all bets will be void.
Darts
1. Moneyline and markets refer to the winner of the match. Handicap and Over/Under markets are based on the number of sets (unless otherwise stated).
2. If a match is postponed and not started within twelve hours of the scheduled start time, then all bets are considered void.
3. If a player does not start a tournament or match, then all bets on that player will be void.
4. If a match starts but is not completed, then all bets will be considered void.
5. Darts Live Betting is settled on the result of the match. The score will not be updated for darts live betting.
6. "180s" markets refer to the number of maximums "180s" thrown in a match.
Cricket
1. For Limited Over (including ODI, Twenty20, T10 & "Hundred") matches all bets will be settled on the official result according to the competition rules. However, if the result is determined by a super-over, bowl out, toss of coin etc. then all bets on match winner markets will be refunded.
2. If "No Result" is the official result, or the competition rules do not declare a winner, then all bets on match winner markets will be void. The results of other markets may still be valid if the result has been unconditionally determined.
3. If a match is postponed or suspended, then all bets are considered valid if the match is resumed within the 48-hour expiration.
4. Test Match markets will be offered in a 1X2 format. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw; 2 refers to the team that is named second (usually the away team). Should a Test Match end in a "Tie" (as distinct from a "Draw") then all match bets will be considered void. If a match is abandoned due to outside interference, then all bets may be declared void.
5. Most Runs markets refer to the player scoring the most number of runs during a match or specific innings. Both players must be at the batting crease for at least one ball for bets to be valid.
6. Most Wickets markets refer to the player taking the most number of wickets during a match or specific innings. Both players must bowl at least one ball for bets to be valid.
7. Most Sixes markets refer to the team scoring the most number of sixes during a match or specific innings. Bets will be valid if an official result is declared. If "No Result" is the official match result, then all bets on this market will be void.
8. Most Fours markets refer to the team scoring the most fours during a match or specific innings. Bets will be valid if an official result is declared. If "No Result" is the official match result, then all bets on this market will be void. Only four scored from the bat will count, overthrows, all run fours and extras do not count.
9. Next Man Out markets refer to which player is dismissed first in a match or specific innings. If one player retires then bets will be considered void. If neither player is dismissed, then all bets will be considered void.
10. 10 Total Runs markets refer to the total number of runs scored by a player or team during a match or specific innings. A player must be at the batting crease for at least one ball for bets to be valid. For Innings Total Runs markets a minimum of 20 overs must be completed for ODI matches and a minimum of 5 overs must be completed for Twenty20 and T10 matches, otherwise bets will be considered void, unless the innings has already been completed. A minimum of 25 balls must be bowled in "Hundred" matches. Penalty runs that are retrospectively added to a team's total after an innings is completed will not be included.
11. Overruns markets refer to the number of runs scored by a team during a specific over. An over must be completed, or the innings ended, for bets to be considered valid.
12. Group Runs markets refer to the total number of runs scored by a team during a specific group of overs (e.g. Overs 1-6 or Overs 1-12) or balls (e.g. Balls 1-5 or Balls 1-10). The specified group of overs or balls must be completed, or the innings ended, for bets to be considered valid.
13. Method of Dismissal markets refer to the method of dismissal of a specific player or wicket. Normally this market will be offered as "Caught vs Any Other Method". If a player is not dismissed or a specific wicket does not fall then bets will be considered void.
14. Highest Opening Partnership markets refer to which team's opening partnership scores the most runs. If a player retires hurt or is otherwise replaced before being dismissed, then the partnership continues until the fall of the wicket or the innings is concluded.
15. Fall of Xth Wicket markets refer to the number of runs scored by a team before the fall of a specific wicket or the innings is concluded.
16. Highest Individual Score markets refer to the number of runs scored by an individual player during a specific innings. Bets will be valid if an official result is declared. If "No Result" is the official match result, then all bets on this market will be void.
17. Highest Over 1 Score markets refer to the team scoring the most runs in over 1 of a match or specific innings. Over 1 for both teams must be completed for bets to be considered valid.
18. Total Wickets markets refer to the total number of wickets taken by a player or team during a match or specific innings. A player must bowl at least one ball for bets to be valid. For Innings Total Wickets markets a minimum of 20 overs must be completed for ODI matches and a minimum of 5 overs must be completed for Twenty20 and T10 matches, otherwise bets will be considered void, unless the innings has already been completed. A minimum of 25 balls must be bowled in "Hundred" matches.
19. Highest Over Score markets refer to the highest number of runs scored in a single over during a match or specific innings. Bets will be valid if an official result is declared. If "No Result" is the official match result, then all bets on this market will be void.
20. Total Match Extras markets refer to the number of extras scored during a match or specific innings. Bets will be valid if an official result is declared. If "No Result" is the official match result, then all bets on this market will be void.
21. Total Match Run Outs markets refer to the number of run outs in a specific innings of the batting team. Bets will be valid if an official result is declared. If "No Result" is the official match result, then all bets on this market will be void.
22. Total Match Ducks markets refer to the number of players dismissed for zero runs in a specific innings. Batsmen not out on zero are not included. Bets will be valid if an official result is declared. If "No Result" is the official match result, then all bets on this market will be void.
23. Total Runs Conceded markets refer to the total number of runs conceded by a bowler in a specific innings. A bowler must bowl at least one ball for bets to be valid. For Innings Total Runs Conceded markets a minimum of 20 overs must be completed for ODI matches and a minimum of 5 overs must be completed for Twenty20 and T10 matches, otherwise bets will be considered void, unless the innings has already been completed. A minimum of 25 balls must be bowled in "Hundred" matches.
24. To Win the Toss markets refer to the team that wins the toss of the coin (or similar method). If the toss is completed, then all bets will be valid regardless of whether play starts or not.
25. Virtual Cricket markets may be offered in 5/5, 10/10 or 20/20 formats. In 5/5 games an innings is concluded when 5 wickets have fallen.
26. Cricket rules 3.18.1 and 3.18.2 will apply for Match Winner markets.
27. Cricket rule 3.18.10 will apply for Total Runs markets. For 5/5 games the full 5 overs must be completed or the innings concluded, otherwise bets will be considered void.
28. Cricket rule 3.18.11 will apply for Overruns markets.
29. Should a computer, electronic or other critical malfunction disrupt the virtual cricket game, the bets will be considered void.
30. In case a virtual cricket game does not start, was not completed or the result cannot be determined then all bets will be considered void.
Rugby Union
1. All Full-Time markets, including Live betting, will be settled on the result at the end of normal time (80 minutes). Extra-time does not count for full-time markets. Rugby Sevens markets will be settled at the end of normal time (usually 14 or 20 minutes). Extra-time does not count for full-time Rugby Sevens markets.
2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3. First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed.
4. Rugby Union Live Betting is settled on the result of the match at the end of normal time.
5. The score will be updated for Rugby Union live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
Rugby League
1. All Full-Time markets, including Live betting, will be settled on the result at the end of the match, including any extra-time that may be played.
2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3. First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed.
4. Rugby League Live Betting is settled on the result of the match, including any extra-time that may be played.
5. The score will be updated for Rugby League live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
Athletics
1. Outright (to win Gold Medal) markets refer to the winner of each athletics event.
2. Moneyline markets refer to the competitor with the best placing in an event (or specified heat). If only one athlete reaches the final of an event, then bets on that competitor are winning bets. If both athletes fail to reach the final, then the competitor with the better classification during qualifying is declared the winner.
3. Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
4. If an event is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void.
5. If an athlete fails to start an event, then all bets will be void. An athlete is deemed to have started an event if they have taken part to the extent necessary to record an official result or classification (including DSQ (disqualified) but excluding DNS (did not start).
Swimming
1. Outright (to win Gold Medal) markets refer to the winner of each swimming event.
2. Moneyline markets refer to the competitor with the best placing in an event (or specified heat). If only one swimmer reaches the final of an event, then bets on that competitor are winning bets. If both swimmers fail to reach the final, then the competitor with the better classification during qualifying is declared the winner.
3. Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
4. If an event is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void.
5. If a swimmer fails to start an event, then all bets will be void.
Beach Soccer
1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Normal time will usually consist of three periods of twelve minutes each. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3. First (Second, Third) Period markets refer to the result of the specified period only. All bets will be considered void if the specified period is not completed.
4. Beach Soccer Live Betting is settled on the result of the match at the end of normal time.
5. The score will be updated for Beach Soccer live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
Squash
1. Moneyline markets refer to the winner of the match or specified game. Handicap markets are based on either games or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
2. If a player does not start a tournament or match, then all bets on that player will be void.
3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
4. If a match is postponed or suspended, then all bets are still considered valid if the match resumes before the twelve-hour expiration.
5. First Game Winner (Second, Third Game Winner etc.) refers to the result of the specified game. All bets will be considered void if the specified game is not completed.
6. Squash Live Betting is settled on the result of the match (or specified game). The score will not be updated for squash live betting.
Netball
1. All Full-Time markets, including Live betting, will be settled on the result including overtime (unless otherwise stated).
2. If a match does not start on the scheduled start date, then all bets will be void (unless stated otherwise). If a match is suspended or abandoned then all bets placed will be considered void, except for those on markets which have been unconditionally determined.
3. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played. Fourth Quarter results do not include any Overtime that may be played.
4. If a match is suspended or abandoned, then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed, then bets will be valid.
5. The score will not be updated for netball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
Sailing
America’s Cup (including Louis Vuitton Cup)
1. All markets will be settled on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes.
2. If a race is postponed or abandoned, then all bets are considered valid if the race is resumed within the 48-hour expiration.
Cycling
1. All markets will be settled on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes.
2. If a race is postponed or abandoned, then all bets are considered valid if the race is resumed within the 24-hour expiration.
3. In Head to Head markets both racers must start the race for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish, then bets will be declared void and will be refunded.
Sepak Takraw
1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
2. If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3. If a match is postponed or suspended, then all bets are still considered valid if the match resumes before the twelve-hour expiration.
4. First Set Winner (Second, Third Set Winner etc.) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
5. The score will not be updated for Sepak Takraw live betting.
E-Sports
1. Once a tournament starts all team entries will be continuous, regardless of any team name changes. Qualifiers for a tournament are considered to be the start of the tournament. Should a team change its name then all tickets will be valid for the new team name as well as the old team name for the duration of the tournament. Should a team be replaced by another team, with a completely new roster where every player is different from the original team entry, then all tickets will be considered void.
2. Moneyline refers to the team or individual competitor that defeats another or places higher in a match-up. Match Winner markets refer to the number of maps.
3. Live Markets refer to the time after the official start time of the match, but before the time players have spawned into the map. All live bets taken during a drafting stage are considered valid. In-Play markets refer to the time after a draft has taken place and the players have spawned into a map and is displayed on the member site with a red header.
4. Tournament winner refers to the winning team or individual competitor in the finals of an e-sports tournament.
5. All markets will be settled on the official results declared by the relevant e-sports association or organizing body as may be posted in its official website. Any subsequent disqualifications or changes to the results will not be considered for betting purposes.
6. If a match-up is postponed, all bets are still considered valid if the match-up is resumed within 12 hours from original schedule.
7. If a match-up has started and an official result is declared all bets are considered valid, regardless of player unavailability, player disconnections or power interruptions. Should a match-up not start or a match-up start but is then abandoned or suspended for any reason and an official result is not declared within 12 hours of the official start time then all bets will be void, except for those on markets which have been unconditionally determined.
8. For Live Betting, if a match-up was restarted but the players keep the same draft of heroes (restart); then all in-play bets are refunded, all live bets during the draft are valid. If a match is restarted and the whole game is replayed including a new draft of heroes (remake) then all live and in-play bets after the draft has started will be void except for those on markets that have been unconditionally determined.
9. If the number of rounds/maps is changed from that which was originally scheduled, then Handicap and Over/Under bets will be considered void while moneyline bets will still be considered valid.
10. First Blood refers to the team which kills their opponent first. Kills from towers, team creeps, suicides, neutral creeps or denies do not count towards first blood.
11. Kills markets (Moneyline, Handicap, Over/Under & Odd/Even) refer to the number of kills made by a team or individual competitor by the time that the game has officially ended. If a team surrenders before the end of a match, then all kills that place after the surrender call count towards this market. First to reach 1, 5, 10, 15 or 20 number of kills, markets refer to the team which kills the specified number first. Kills from towers and team creeps count towards the official total as shown on the scoreboard. For Dota 2 kills markets deaths from denies, suicides and neutral creeps do not count towards the official total. For Counter Strike kills markets, team kills, and suicides count towards the team total, but do not count towards an individual player total. Player deaths from the bomb exploding do not count towards the team or player totals.
12. Duration markets refer to the total number of minutes and seconds played indicated on the scoreboard at the end of the match. For Dota 2, time before the first creep wave does not count towards the total.
13. First, Second or Third Roshan / Baron / Dragon / Tyrant / Overlord markets refer to the team which kills the specified powerful neutral creep the first, second or third respectively.
14. Objective Markets refer to Towers / Turrets / Barracks / Inhibitors. Towers / Turrets / Barracks / Inhibitors Markets refer to the number of objectives destroyed made by a team or individual competitor by the time that the game has officially ended. First, Second or Third Towers / Turrets / Barracks / Inhibitors markets refer to the team which destroys the objective first, second or third respectively. For Inhibitor markets every time an inhibitor is respawned and destroyed again it is counted towards the total. If a team surrenders before the end of a match, then all objectives destroyed after the surrender call count towards this market. If an objective is destroyed by a creep or denied it is still counted towards the market.
15. Dota 2 Barracks Lane refers to both the ranged barracks and the melee barracks for each lane, top, middle or bottom. First, Second or Third Barracks Lane refers to the team that destroys both the ranged barrack and the melee barrack for that lane first, second or third respectively. All other objective markets rules apply.
16. Round Winner Markets refers to the official winner of the round or group of rounds. This applies for games where the map is divided into separate rounds only.
17. Player Kills markets refer to the total number of kills by a specific player for a specific Match, map or round.
18. Counter Strike Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of rounds won and will be settled on the result including overtime (unless otherwise stated). Counter Strike Half Markets do not include overtime.
19. Counter Strike Clutches Won markets refer to situations where an individual competitor is the only player alive on his team and the opponent’s team has more than one player alive. If the individual competitor goes on to win the round from this situation then his team is deemed to have won a clutch.
20. Counter Strike Bomb Plant (YES / NO) markets refer to whether a bomb is planted for that round. If YES, the bomb must be fully planted with the plant timer complete. The bomb being defused, or detonating does not affect the result of the market. If the round is completed before a team has planted the bomb the market is considered a NO result.
21. Counter Strike Final round markets refer to the last round played in regular time. Overtime rounds are not counted as the final round.
22. NBA 2K Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of points scored.
23. Fantasy E-Sports markets (including live markets) are pairings or combinations of teams from different matches. The matches involving both teams must start on the same day, otherwise bets will be considered void. The venue for Fantasy E-Sports markets are strictly for reference purposes only.
24. League of Legends Dragons markets refer to any type of dragon being killed. All dragons count towards the total, whether it is a Cloud, Infernal, Mountain, Ocean Drake or an Elder Dragon.
25. E-Soccer bets, whenever applicable, are governed by the same rules for bets placed on real sporting events. The Company provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc.) as a service and accepts no liability whatsoever. The timer and red card notices are given for reference purposes only.
26. In case there is a technical issue or malfunction in a match, all placed bets will be voided and refunded in accordance with our general betting rules and regulations.
27. The Company reserves its right to void any bet when it deems necessary under the circumstances. The decision of the Company with respect to any bet is final.
Muay Thai
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1. Red or Blue color of fighters is strictly for reference purposes only. All bets will be considered valid regardless of the color change of the fighters.
2. Handicap markets refer to the winner of the fight. All bets on Handicap markets will be void if the fight is declared a draw.
3. Over/Under markets refer to the number of rounds which have been completed in the fight. Therefore, if a fight ends in round 5 then the number of completed rounds is four. If the fight is decided by the judges, then the number of completed rounds is five.
4. If one or both fighters are disqualified by the judges, then all bets will be declared void.
5. If a fight is postponed and not started within twelve hours of the scheduled start time, then all bets are considered void.
6. A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one, or both, fighters should fail to start the fight then all bets will be void.
7. All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes.
Futsal Rules
1. All Full-Time markets, including Live betting, will be settled on the result at the end of normal time. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3. The score will be updated for Futsal live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
4. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.